Help me dial in the difficulty for Te Arai ⛳️
GSPro

Help me dial in the difficulty for Te Arai ⛳️

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Help me dial in the difficulty for Te Arai ⛳️

I’m reaching a crossroads with the setup for Te Arai and need your input.

In real life, this isn't an incredibly difficult course. It’s wide open with no trees, though you can occasionally lose a ball in the junk or get a nasty lie in the dunes. However, translating that nuance into GSPro is tricky. Since I don't have colliders on the foliage, the course currently plays very "friendly"—it's essentially a "hit it, find it, hit it again" experience.

The big question is how to handle the Waste Areas. In the software, there is no middle ground. I have two choices:

Play as Sand: A simple 1-club penalty. Fairly easy recovery.

Play as Deep Rough: A heavy penalty. Punishing if you miss the fairway.

This leads to a bigger question about how you like to play: Do you prefer a course that is relaxing and scoreable, or do you want the setup to force you to play strategically?

As always, comments appreciated!

B

Brent Wells

Course designer · tekbud.com