

Pinehurst built something new on an old sandmine site, and it's exactly what you'd hope for.
No. 10 isn't trying to be No. 2. It's rawer than that — more native, more exposed, with sandy waste areas where rough used to be and longleaf pines standing over everything like they've always owned the place. The Sandhills are the star here, not the architecture. Which is exactly right.
This build was fun. The terrain gave me a lot to work with — natural contours, open sandy corridors, a routing that doesn't feel manufactured. I leaned into the waste-area aesthetic hard. There's a reason Pinehurst chose this site: it already looked like golf.
A few things I'm particularly happy with on this one:
As always: you voted for it, I built it. Available now to Patreon members in GSPro.
Go play it and let me know what you think in the comments.
Brent Wells
Course designer · tekbud.com