Quick story. I built RISE so our reps would mean something. Then I watched what happened when kids got near a simulator. They don't want range balls. They want a match, a rival, and somebody to beat.
So we built them one.
RISE Kids is a career mode for kids 6 to 14, played on the sim you already own. Your kid picks a tier, and a Rival comes calling. Marcus, Reagan, and JJ have home courses, nicknames, and zero chill. Nine holes, real stakes, no participation trophies.
Here's the part I care about most. The targets adapt to your kid. A 7 year old in Tier 1 and a 13 year old in Tier 4 both get matches they can win but have to earn. And the leaderboard ranks improvement, not raw talent. The kid who gets better fastest climbs hardest. That's the whole RISE philosophy, sized for juniors.

Every kid starts as a ROOKIE. Win matches, improve, and the titles come: CONTENDER, RIVAL SLAYER, COURSE BOSS, and at the top of the mountain, LEGEND. We already have our first LEGEND on the board. Your kid can see exactly how far they are from the next title every time they play.
Here's the deal. The big season, Fall Showdown, kicks off when school does. Every kid on the leaderboard before it starts is part of the Founding Class. First names on the board, first titles earned, bragging rights forever. When the fall season crowns its first champion, the Founding Class will already own the podium.
If you're a member, you already have it. No extra cost.
Takes about two minutes. US Kids tiers mean every age plays from the right tees, and display names keep it private.
Summer is practice season. The Rivals are waiting.
Brent Wells
Course designer · tekbud.com